Difference between revisions of "PlayGo"
From WeizmannWiki
Line 3: | Line 3: | ||
PlayGo is intended to constitute extensive support to the vision of [http://www.wisdom.weizmann.ac.il/~harel/papers/LiberatingProgramming.pdf Liberating Programming] | PlayGo is intended to constitute extensive support to the vision of [http://www.wisdom.weizmann.ac.il/~harel/papers/LiberatingProgramming.pdf Liberating Programming] | ||
− | The language and the basic research underlying PlayGo appeared in [http://www.wisdom.weizmann.ac.il/~playbook/Updates/ComeLetsPlay.pdf | + | The language and the basic research underlying PlayGo appeared in [http://www.wisdom.weizmann.ac.il/~playbook/Updates/ComeLetsPlay.pdf Come, Let's Play: Scenario-Based Programming Using LSCs and the Play-Engine]. |
Revision as of 11:42, 24 November 2010
Welcome to PlayGo, a comprehensive tool for scenario-based programming, built around the language of live sequence charts (LSC) and its Java derivative, and the Play-in/Play-out approach.
PlayGo is intended to constitute extensive support to the vision of Liberating Programming
The language and the basic research underlying PlayGo appeared in Come, Let's Play: Scenario-Based Programming Using LSCs and the Play-Engine.
- About PlayGo
- PlayGo Screenshots
- PlayGo Demos
- Download PlayGo
- Getting Started with PlayGo
- PlayGo HowTo
Related Tools
- The Tracer, a prototype tool for scenario-based trace visualization and exploration.
- The LSC Compiler, a compiler for multi-modal UML sequence diagrams.
Contact Information
E-mail us to: playgo@weizmann.ac.il