Flight of a flock of birds
From BP Wiki
Simulating Flight of a Flock of Birds
In this example we simulate the flight of a flock of birds, with each bird having a simple set of rules implemented as b-threads. The example highlights
- Multi-agent activity
- Emergent group behaviors - emanating from individual agent behavior
- Implementation of animation with BPJ - and handling of associated design issues.
Requirements - from each bird
- Always try to move towards the center of the flock
- Always avoid colliding with other birds
- When getting close to a wall - change direction - in the same "reflection" angle
- When the "Scare" button is hit - fly away from the center of the flock.
An example of the result can be seen in the following file: File:BirdFlightMovie1.avi