Difference between revisions of "PlayGo Screenshots"
(→The LSC Editor) |
(→The LSC Editor) |
||
Line 2: | Line 2: | ||
[[Image:LSCEditor.png|800px|LSC Editor]] | [[Image:LSCEditor.png|800px|LSC Editor]] | ||
− | <span style="color: rgb( | + | <span style="color: rgb(39,64,139);"><span style="font-family: Tahoma;">Note the red and blue elements in the diagram, indicating hot and cold LSC messages and conditions. Note also the Properties pane at the bottom of the screen, currently showing the properties of the selected lifeline "Bank": its binding is "static", its polymorphic scope is "deep", and its type is "system" |
</span></span> | </span></span> | ||
<br/> | <br/> |
Revision as of 08:49, 8 August 2011
Contents
The LSC Editor
Note the red and blue elements in the diagram, indicating hot and cold LSC messages and conditions. Note also the Properties pane at the bottom of the screen, currently showing the properties of the selected lifeline "Bank": its binding is "static", its polymorphic scope is "deep", and its type is "system"
Play-out
Demonstrating play-out and watching an LSC specification during its execution. On the left, the active LSCs, annotated with their current cuts. On the right, the GUI of the application under development (an automatic teller machine).
LSC Debugger - Cut and Locations
Current cut is displayed and LSCs locations are highlighted
LSC Debugger - Breakpoints
Note the red circle on the right most lifeline of the LSC, indicating a user-defined breakpoint.
Message Arguments
During play-in, a dialog to define message arguments
S2A Properties
A properties dialog for S2A build, allowing the engineer to select which LSCs should be compiled etc.