Difference between revisions of "Chess Game Example"
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| Square ResetHighlight | | Square ResetHighlight | ||
− | |[[Image:ResetHighlight.png|LSC]] | + | |[[Image:ResetHighlight.png|LSC]] |
|When the user click any square Sq1, and then click any square Sq2, if the board next turn is equals to the Sq1 piece type then the square Sq1 check_Move square Sq2. | |When the user click any square Sq1, and then click any square Sq2, if the board next turn is equals to the Sq1 piece type then the square Sq1 check_Move square Sq2. | ||
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Revision as of 09:02, 28 February 2013
This is a protected page for the Chess Game Example.
Contents
Chess Game Example
The ChessGameExample is the chess game which can be played between two user, the black and white.The chess game is implemented with some of the rules and restictions of the original chess game.
Game Board
Example 1 - LSC for the game
Name | Description | LSC |
---|---|---|
Square PieceClick | When the user click any square Sq1, and then click any square Sq2, if the board next turn is equals to the Sq1 piece type then the square Sq1 check_Move square Sq2. | |
Square MovePiece | When the square Sq1 check_Move square Sq2, canmove is assigned whether the movement of piece from square Sq1 to Sq2 is possible, if the piece canmove and Sq1 piecetype is not equals to Sq2 piecetype then the square Sq1 move_Piece to square Sq2. | |
Square RemovePiece | When the square Sq1 move_Piece to square Sq2, then the square Sq2 emptyPiece the square Sq2. | |
Square NextMove |
When the square Sq1 move_Piece to square Sq2, if the board next turn is "white" the board next turn changes to "black" otherwise if the board next turn is "black" the board next turn changes to "white". | |
Square SetSource | When the user click any square Sq1, if the Issource is "empty" then the square Sq1's possible positions are set and the IsSource changes to "set". | |
Square ShowMessage | When the user click any square Sq1, if the square IsSource is "empty" and the board next turn not equals the Sq1 piecetype then the square showmessage and the Issource is set to "empty". | |
Square ShowMessageReset | When the user click any square Sq1, if the square IsSource is "empty" and the board next turn not equals the Sq1 piecetype then the square showmessage and the Issource is set to "empty". | |
Square ResetPossiblePosition | When the user click any square Sq1, the square Sq1 setPossiblePosition and the user click any other square Sq2 then the Sq2 resetPossiblePosition of the Sq1. |
Graph and Connections
Example of a not working LSC