Difference between revisions of "PlayGo Screenshots"
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=== Screenshot 1: The LSC Editor === | === Screenshot 1: The LSC Editor === | ||
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Note the red and blue elements in the diagram, indicating hot and cold LSC messages and conditions. Note also the Properties pane at the bottom of the screen, currently showing the properties of the selected lifeline "Bank": its binding is "static", its polymorphic scope is "deep", and its type is "system" | Note the red and blue elements in the diagram, indicating hot and cold LSC messages and conditions. Note also the Properties pane at the bottom of the screen, currently showing the properties of the selected lifeline "Bank": its binding is "static", its polymorphic scope is "deep", and its type is "system" |
Revision as of 06:23, 5 September 2010
Contents
Screenshot 1: The LSC Editor
Note the red and blue elements in the diagram, indicating hot and cold LSC messages and conditions. Note also the Properties pane at the bottom of the screen, currently showing the properties of the selected lifeline "Bank": its binding is "static", its polymorphic scope is "deep", and its type is "system"
Screenshot 2: Play-out
Demonstrating play-out and watching an LSC specification during its execution. On the left, the active LSCs, annotated with their current cuts. On the right, the GUI of the application under development (an automatic teller machine).
Screenshot 3: LSC Debugger
Current cut is displayed and LSCs locations are highlighted
Screenshot 4: LSC Debugger
Note the red circle on the right most lifeline of the LSC, indicating a user-defined breakpoint.
Screenshot 5: During play-in, a dialog to define message arguments
Screenshot 6: S2A Properties
A properties dialog for S2A build, allowing the engineer to select which LSCs should be compiled etc.