Difference between revisions of "PlayGo Screenshots"

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(LSC Debugger - Cut and Locations)
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===LSC Debugger - Cut and Locations ===
===LSC Debugger - Cut and Locations ===
[[Image:LSCDebug.jpg | LSC Debugger]]
[[Image:LSCDebug.png |800px | LSC Debugger]]

Revision as of 10:59, 8 August 2011

The LSC Editor

LSC Editor

Note the red and blue elements in the diagram, indicating hot and cold LSC messages and conditions. Note also the Properties pane at the bottom of the screen, currently showing the properties of the selected lifeline "memoryCard1": its binding is "dynamic", its polymorphic scope is "deep", and its type is "system"



Demonstrating play-out and watching an LSC specification during its execution. On the left, the generated Java aspect file. At the center, the active LSCs, annotated with their current cuts. On the right, the GUI of the application under development (a Memory Game).

LSC Debugger - Cut and Locations

LSC Debugger

Current cut is displayed and LSCs locations are highlighted

LSC Debugger - Breakpoints

LSC Debugger

Note the red circle on the right most lifeline of the LSC, indicating a user-defined breakpoint.

Message Arguments

Message Arguments During play-in, a dialog to define message arguments

S2A Properties

S2A Properties

A properties dialog for S2A build, allowing the engineer to select which LSCs should be compiled etc.