Below are movie clips demonstrating some of the basic capabilities of PlayGo.
The Play-In clip below demonstrates playing in a simple scenario.
In this example we take a GUI that is composed of a set of cards, each of which can be flipped up and down, and play-in the behavior of a Memory Game. The main left-hand side canvas displays the LSC that is being created. On the right-hand side is the GWT-based application under development. The player enters events by actually causing them to happen on the GUI. Each such GUI operation is immediately and automatically reflected in the LSC, which is generated on the fly, and in the continuously accumulating underlying model.