Difference between revisions of "PlayGo"

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*[[Getting Started with PlayGo]]
*[[Getting Started with PlayGo]]
*[[PlayGo HowTo | PlayGo HowTo...]]
*[[PlayGo HowTo | PlayGo HowTo...]]
<br> [[Image:Download.jpg|link=]] <span style="font-size: medium;">[[Download PlayGo]]  [[License| (view license)]]&nbsp; &nbsp;</span>
[[Image:Download.jpg|link=]] <span style="font-size: medium;">[[Download PlayGo]]  [[License| (view license)]]&nbsp; &nbsp;</span>

Revision as of 10:57, 25 February 2014

Welcome to PlayGo, a comprehensive tool for behavioral, scenario-based, programming, built around the language of live sequence charts (LSC) and its Java derivative, and the play-in/play-out methods for programming and execution.

PlayGo is intended to provide extensive support for the vision of "liberating programming"

A description of the LSC language and the basic research underlying PlayGo can be found in D. Harel and R. Marelly, Come, Let's Play: Scenario-Based Programming Using LSCs and the Play-Engine.
For more information about the principles of behavioral programming, which were originally part of the basis of LSC, and for links to the implementations of behavioral programming in Java and Erlang, see www.b-prog.org.

Download.jpg Download PlayGo (view license)   

Related Tools

  • The Tracer, a prototype tool for scenario-based trace visualization and exploration.
  • The LSC Compiler, a compiler for multi-modal UML sequence diagrams.

Contact Information

E-mail us to: playgo@weizmann.ac.il