Difference between revisions of "PlayGo"

From WeizmannWiki
Jump to: navigation, search
Line 3: Line 3:
 
PlayGo is intended to constitute extensive support to the vision of [http://www.wisdom.weizmann.ac.il/~harel/papers/LiberatingProgramming.pdf Liberating Programming]
 
PlayGo is intended to constitute extensive support to the vision of [http://www.wisdom.weizmann.ac.il/~harel/papers/LiberatingProgramming.pdf Liberating Programming]
  
The language and the basic research underlying PlayGo appeared in [http://www.wisdom.weizmann.ac.il/~playbook/Updates/ComeLetsPlay.pdf Come, Let's Play:  Scenario-Based Programming Using LSCs and the Play-Engine].
+
A description of the language and the basic research underlying PlayGo can
 +
be found in [http://www.wisdom.weizmann.ac.il/~playbook/Updates/ComeLetsPlay.pdf Come, Let's Play:  Scenario-Based Programming Using LSCs and the Play-Engine].
  
  

Revision as of 20:43, 25 November 2010

Welcome to PlayGo, a comprehensive tool for scenario-based programming, built around the language of live sequence charts (LSC) and its Java derivative, and the Play-in/Play-out approach.

PlayGo is intended to constitute extensive support to the vision of Liberating Programming

A description of the language and the basic research underlying PlayGo can be found in Come, Let's Play: Scenario-Based Programming Using LSCs and the Play-Engine.



Related Tools

  • The Tracer, a prototype tool for scenario-based trace visualization and exploration.
  • The LSC Compiler, a compiler for multi-modal UML sequence diagrams.

Contact Information

E-mail us to: playgo@weizmann.ac.il