Difference between revisions of "Getting Started with PlayGo"

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== Install PlayGo ==
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== Install PlayGo ==
PlayGo is based on Eclipse and is packaged and provided as Eclipse Product. In addition to the product itself we provide a workspace with few examples.
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To install PlayGo, create a new directory and extract the PlayGo.zip file to that newly created directory. Throughout this document we will refer to this directory as <PlayGo>.
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PlayGo is based on Eclipse and is packaged and provided as an Eclipse Product.
  
Once extracted, your <PlayGo> directory should have the following content:
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To install PlayGo, extract the downloaded zip file. The zip file contains a directory named PlayGo with the following content:
  
[[Image:Playgo.install.dir.jpg]]
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[[Image:playgo.install.dir.jpg]]
  
=== JRE Configuration ===
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Throughout this section we refer to the newly extracted directory as <PlayGo>.
Open the <PlayGo>/PlayGo.ini file and update the Java VM path to: <PlayGo>\ jre6\bin\ (e.g. D:\PlayGo\jre6\bin\). Alternatively, if you have Java 6 installed on your machine, simple remove the '-vm' parameter from the <PlayGo>\PlayGo.ini file. PlayGo will use your System properties to access your installed Java.
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== Run PlayGo with the Provided Workspace ==
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== Startup PlayGo ==
=== Startup PlayGo ===
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To start PlayGo, go to your <PlayGo> directory and double click the PlayGo.exe file. As it is in Eclipse, PlayGo will ask you for the workspace to start with. Choose the workspace provided with the installation (i.e. <PlayGo>/workspace/).
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The <PlayGo>/workspace/ contains 4 projects:
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To start PlayGo, go to your &lt;PlayGo&gt; directory and double-click the playgo.exe file. As it is in Eclipse, PlayGo will ask you for the [[Eclipse Orientation#workspace|workspace]] to start with. Create a new workspace (e.g., &lt;PlayGo&gt;/workspace/) and select it.<br>
  
*ATM – example for ATM System. The ATM GUI side is based on GWT. ATM behavior was modeled by Playing in a set of scenarios. S2A is used for generating aspects, which are used to monitor and run the system (Play-Out).
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[[Troubleshoot#Error_when_launching_PlayGo|Troubleshoot...]]
*GWTMemoryGame – Another example system. The Memory Game GUI side is based on GWT. Its behavior was modeled by Playing in a set of scenarios. S2A is used for generating aspects, which are used to monitor and run the system (Play-Out).
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*il.ac.wis.cs.common – a library which contains few examples for creating LSC models by coding in Java.
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*il.ac.wis.cs.playgo.guitoolkit – a platform library used by the ATM and GWTMemoryGame. This is integral part of PlayGo and in the future will be provided as a jar file only.
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We will refer to these projects in the following chapters.
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== Create your first LSC project  ==
  
Once PlayGo is open, note that the PlayGo perspective is selected. It is recommended to use this perspective, as it provides some shortcuts.
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Creating a new LSC project is done from the 'File' menu: choose New --&gt; LSC Project. Keep the flags checked and unchecked, as follows: <br><br>[[Image:New.LSC.project.JPG]] <br><br> [[Troubleshoot#LSC_perspective|Troubleshoot...]] <br><br> Start playing in, by selecting the project and clicking the 'NL Play-In':<br> [[Image:NL.play-in.start.png|800px]] <br><br> You will be prompted to select a name and location for the specification file, the file where the LSCs you create will be stored:<br> [[Image:SpecFile.png]]
  
[[Image:playgo.perspective.JPG]]
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<br> Start entering your requirements. For each one, enter the LSC name and the requirement's text, and then click the [[Image:NL.plus.jpg]] button on the view toolbar to add the text you entered to the specification file. <br><br> For example, to create a sample "Hello World" scenario, you can enter the following text: <br><br> '''when the user clicks the button, the display text changes to "Hello World"''' <br><br>Type a space at the end of the sentence for it to parse. <br><br> Hover over the words that are marked with a squiggly line, and select an alternative from the quickfix box, by clicking it. The word will be interpreted and the corresponding object will be added to the system model view: <br> [[Image:GreenQuickFix1.jpg]] <br><br>
  
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Clicking the [[Image:NL.plus.jpg]] button will then result in the following LSC: <br><br> [[Image:Specification.sampleProject.png|800px]] <br><br>
  
=== Configure the Examples ===
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[[How to Play-In|More about play-in...]] <br><br>
Before you can compile and run the examples, you need to configure them:
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<span style="font-size: larger"><big>1. </big></span>From Window menu, choose Preferences-&gt;Google-&gt;Web Toolkit. Configure it to point to your &lt;PlayGo&gt;\plugins\com.google.gwt.eclipse.sdkbundle.2.0.0_2.0.0.v200912062003\gwt-2.0.0 directory:
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Once done, stop the play-in session, by clicking the 'Stop' button on the toolbar. Click the 'Play-Out' button on the toolbar to start playing out:<br><br> [[Image:Toolbar.playout.png]] <br><br> As a result, a default GUI will be launched, from which you can play out (e.g., click the button and see the "Hello World" text in the display text field).
  
[[Image:Gwt.preferences.jpg]]
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[[How to Play-Out|More about play-out...]]
 
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<br>
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<big>2.</big> From Window menu, choose Preferences-&gt;Google-&gt;App Engine. Configure it to point to your &lt;PlayGo&gt;\plugins\com.google.appengine.eclipse.sdkbundle.1.3.0_1.3.0.v200912141120\appengine-java-sdk-1.3.0 directory:
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[[Image:Gwt.preferences2.jpg]]
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<br>
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<big>3.</big> From Window menu, choose Preferences-&gt;Java-&gt;Build PathClasspath Variables. Edit the PLAYGO_PLUGINS variable to point to your &lt;PlayGo&gt;/plugins/ directory:
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[[Image:Classpath.references.jpg]]
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<br>
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<big>4.</big> Basically the examples provided are configured with relative paths and should work well in your environment, but this is a good opportunity to introduce some parts of the configuration you can control. Right click the GWTMemoryGame project-&gt;Properties-&gt;S2A Builder:
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[[Image:Playgo.s2a.properties.jpg]]
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As shown in the screenshot above, there are 3 tabs in which you can configure properties related to S2A:
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A. S2A Compilation
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      i. Here you can add and remove models which you want to compile with S2A.
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For those models you add, you may choose which LSCs should be compiled by S2A. In other words, for which Interactions S2A will generate aspects.
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    ii. Target Folder: here you specify the directory in which the generated aspects will be located.
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    iii. Clear Automatically – if on, cleans the aspects directory before generating new aspects.
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    iv. Polymorphism – enable or disable polymorphism.
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B. Imports
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      i. Here you may specify packages that will be imported in the generated aspects.
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    ii. Output package name – the package of the generated aspects.
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&nbsp;&nbsp;&nbsp;C. General – currently used only for specifying the log4j configuration location.
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<big></big>
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<big>5.</big> S2A preferences – Advanced From the Windows menu, select Preferences-&gt;PlayGo-&gt;S2A Builder
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[[Image:Playgo.s2a.properties.advanced.jpg]]
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<br>Here you can choose the strategy you want to activate. Currently the only strategy implemented is the Naive strategy and this is the one being used.
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=== What You Can Do with the Provided Workspace ===
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====1. Run the Examples - Play-out====
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The provided examples are configured and ready to be Played-out. Aspects are
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already generated and Java-compiled. To Play-out, select an example project (e.g.
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GWTMemoryGame) and click the 'Play-out' button on the toolbar.
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As a result the Play-out server will start, the corresponding GWT application will
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start and its URL will be copied to the Eclipse Internal Web Browser.
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To Stop Play-out click the 'Stop' button on the toolbar, next to the 'Play-out' and
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'Play-in' buttons.
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===== Troubleshoot=====
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If the example doesn’t seem to work, it is recommended to compile it
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and then re-try. For compiling it, select the example project and click
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the 'GWT Compile Project' button on the toolbar.
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• If the problem persists, you can select the example project� right click
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it and choose 'Debug as LSC'. This has the same effect as clicking the
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'Play-out' button on the toolbar, but it sometimes works better…
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• If the problem persists, make sure aspects were generated. To generate
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aspects, you should follow these steps (these steps should be done
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automatically by the 'Play-out' action when clicking 'Play-out' button
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on the toolbar):
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i. Select the project you want to Play-out.
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ii. Press the 'Build with S2A' icon in the toolbar or right click and
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chose 'Build with S2A'.
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iii. Refresh the project directory, to make sure Eclipse loaded the
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new generated aspects.
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====2. Enrich the Examples with More Scenarios - Play-in====
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== Create your First LSC Project ==
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Latest revision as of 12:42, 23 August 2014

Install PlayGo

PlayGo is based on Eclipse and is packaged and provided as an Eclipse Product.

To install PlayGo, extract the downloaded zip file. The zip file contains a directory named PlayGo with the following content:

Playgo.install.dir.jpg

Throughout this section we refer to the newly extracted directory as <PlayGo>.

Startup PlayGo

To start PlayGo, go to your <PlayGo> directory and double-click the playgo.exe file. As it is in Eclipse, PlayGo will ask you for the workspace to start with. Create a new workspace (e.g., <PlayGo>/workspace/) and select it.

Troubleshoot...

Create your first LSC project

Creating a new LSC project is done from the 'File' menu: choose New --> LSC Project. Keep the flags checked and unchecked, as follows:

New.LSC.project.JPG

Troubleshoot...

Start playing in, by selecting the project and clicking the 'NL Play-In':
NL.play-in.start.png

You will be prompted to select a name and location for the specification file, the file where the LSCs you create will be stored:
SpecFile.png


Start entering your requirements. For each one, enter the LSC name and the requirement's text, and then click the NL.plus.jpg button on the view toolbar to add the text you entered to the specification file.

For example, to create a sample "Hello World" scenario, you can enter the following text:

when the user clicks the button, the display text changes to "Hello World"

Type a space at the end of the sentence for it to parse.

Hover over the words that are marked with a squiggly line, and select an alternative from the quickfix box, by clicking it. The word will be interpreted and the corresponding object will be added to the system model view:
GreenQuickFix1.jpg

Clicking the NL.plus.jpg button will then result in the following LSC:

Specification.sampleProject.png

More about play-in...

Once done, stop the play-in session, by clicking the 'Stop' button on the toolbar. Click the 'Play-Out' button on the toolbar to start playing out:

Toolbar.playout.png

As a result, a default GUI will be launched, from which you can play out (e.g., click the button and see the "Hello World" text in the display text field).

More about play-out...